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3ds max mental ray download 20194/30/2024 When you have many lights in your scene (room), than you can save rendertime with “Renderpreset 6” (desn´t use final gather) When you have very little light in your scene through small window openings you can eather use “sky-portals” od use renderpreset “DE4_High_Presentation_LittleLightInScene” to avoid non smooth surfaces Than this setting saves time and doesn´t creat dots and non smooth surfaces “DE_6_Standard_ManyArtificialLightsInScene”: you need many artificial lights in your scene. “DE_5_Standard_ArtificialLight”: like “DE1_Standard” but limits the amount of photons per light.With this your surfaces are often not smooth or have dots. Good, if you have really small windows and little light comes into your scene. “DE_4_High_Presentation_LittleLightInScene_Mentalray”: smoother edges and many more rays.“DE_3_Medium_Presentation_MentalRay”: like “DE_1-Standard” but smoother edges and more rays for light calculation.“DE_2_Low_MentalRay”: Fastes version but also causes jagged edges.“DE_1_Standard_Daylight_MentalRay”: gives you a good quality in relation to fast rendertime.It is recommended to start with renderpreset: “DE_1_Standard_Daylight” (enlarge picture with mouseclick for better view)Īll “DE renderpresets” are optimized for interior spaces. Open renderpresets in 3ds max 2015 or higher under window “Render Setup/ Common/ Preset/ Load presets” Optional: store renderpresets for better organisation under: “Bibliothek/ Dokunente/ 3dsMaxDesign/ renderpresets” (Library/ documents/ 3dsMaxDesign/renderpresets)Ĥ. Download Renderpresets: DE_renderpresets_160411_3ds_2016ģ. To be able to use “renderpresets” and “3ds max scene”, you need 3ds max 2015 or higher version.ġ. This download also contains the 3ds max scene, used for these renderings. To get always good results with 3ds max (Mental ray) like shown in renderings on this page, you have to download and load the “DE-renderpresets”.
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